
Price : $59.99 (CDN)
Product Website: http://www.rainbowsixgame.com
Score: 7.0/10
Intro
Let me just preface my review by saying that I really enjoyed Rainbow Six Vegas numero uno and played it obsessively till I had all of the achievements. Rainbow Six Vegas 2 (RSV2) when first mentioned during Spike’s Video Game Awards was like an unannounced wedgie. The fact that Ubisoft wanted to debut RSV2 on the VGA Awards vs showcasing it at E3 made me think that it probably wasn’t going to be that big of game. Unfortunately I was right.
The Good
ACES, Experience System and Co-op
The ACES system implemented in RSV2 is welcome change following suite from CoD4. You are awarded for completing certain actions such Marksmanship (Accurate Firing), CQB (Close Quarter Pwning) and Assault (Using force to kill bad guys). Gaining points allow you to gain large chunks of experience and unlock weapons.
The revamped experience system is also a welcome change. Now you can earn experience in any game mode you desire: Single player, Co-op, T-Hunts and Adversarial Multiplayer. In addition you have a status bar at the bottom of your HUD that shows you progress.
The difficulty of completing the campaign has been made easier with the inclusion of co-op. Overall I felt they did a decent job with including a properly developed co-op mechanic. The pop in and it out system was good for both story and t-hunt mode although, it was absent in adversarial mode.
The weapons are generally the same as RSV with some newcomers added to the mix. The addition of a silenced sniper rifle was a nice addon to allow you to kill long distance without raising too many alarms from your enemies.
The Bad
Obsolete Host System
There are some grave issues that plague this game. The multiplayer uses an archaic host based gaming system where some person sets up a game and waits for people to join - which can take 5-30 min to get a full complement of people to play. This is a really time waster and by now RSV2 should have implemented a good partying system like the one in Call of Duty 4.
Return of imbalanced Terrorist Hunts
Ubisoft dropped the ball on the Terrorist Hunt game mode. T-Hunts are broken and completely unfair. One the most frustrating things about T-hunt was the problem with RSV - spawning. Enemies will spawn randomly everywhere in the map. Enemies will spawn in an enclosed room directly behind and blow you away with SPAS (shotgun). That is totally B.S. and laziness on part of ubisoft. One spokesperson from Ubisoft stated specifically during an interview that the T-Hunt’s would be more fair and that enemies would not spawn in places you already searched. Here is the quote from Tim Cummins, Senior Manager at Ubisoft:
“..if you played a lot of terrorist hunt in the first game, you may have noticed that the spawning sometimes had some problems. Terrorists would spawn directly in your line of site, or even behind you, which just wasn’t fair and didn’t make for a great experience at times. We have completely fixed that for Vegas 2 by really optimizing the spawning. It is not as predictable, much more reasonable in how it happens and is never visible to players. ”
Source: http://www.xbox360achievements.org/news/news.php?id=688
In addition to the unbalanced spawning, you have enemies that kill while not even looking at you. Enemies that run up to you at super speed and perform a perfect headshot in a few milliseconds. Enemies that are able to get headshots on you with SPAS almost 50 feet away. I realize T-Hunts on realistic difficulty are meant to stretch your skill and give you a challenge but there is a fine line between challenging and unfair that has been broken.
Story
The plot is fairly linear focusing mainly on a petty revenge theme. The main character’s (Bishop) beginning dialogue comments sounds like a cheezy Master Splinter from TMNT then a hardened Spec Ops team lead.
I won’t ruin the the storyline but the the antagonist is turns into a whiny little baby at the end of the game. The events in the story cover typical scenarios - Clear out terrorists, save hostages and disarm bombs - yeh…
Maps
The maps in both on single and multiplayer are mediocre at best. Focusing on the duller sides of the city vegas is like trying to look for ice in a desert- it doesn’t make sense. It would have been nice to see the glitz and glamour of Vegas balanced with the regular Vegas to give a more holistic view but alas it wasn’t there.
Weapons
The variation in weaponary is another thing ubisoft really needs to work on. LMGs are generally useless. All of the sniper rifles are the same weapon with the exception of the silenced sniper rifle and PSG-1 which is semi-automatic. There are a handful of assault and smgs that are solid but the remainder are just useless. The powered down some of the weapons from RSV most notably the MP7.
Face Mapping
Another area that could have been improved on was allowing face clothing (masks, headgear, balaclavas) to be worn over your face mapped face (FMF). Just as in RSV1 only certain equipment can be worn over a FMF. In addition, it doesn’t save your FMF, as soon as you choose a new face, the FMF is deleted. To take this a step further RSV2 should have implemented a class system allowing you to have multiple character with different load outs.
Bugs
As if all of the negative points were not bad enough Ubisoft has not fixed many bugs during there release. For example, The Private First Class achievement bug was a slap in the face for some RSV owners. Apparently Ubisoft rewards you for completing RSV on realistic difficulty or reaching the rank of elite by bumping you to Specialist in RSV2 and unlocking some items. However, you are not awarded the Private First Class achievement because apparently you didn’t actually play though from zero experience. Thanks Ubisoft for screwing your loyal players. I’m sure they’ll address this issue in an upcoming patch but this is an example of the symptomatic problems with releaseing sequels too quickly and really not polishing up the game.
Another bug example: incinderies don’t kill AI enemies they just make them scream like pansies. This happens mostly on T-hunts.
Not to go off on a rant here but the reason Halo 3 and Call of Duty 4 are at the top of there game is that they collaborate with there user base and as a result have created some solid franchises.
Conclusion
RSV2 is more RSV 2.0 then a fully qualified sequel . It has some welcome features and updates but all of the knawing problems that were in RSV are still prevalent in RSV2. RSV was one of the best games out when the XBOX 360 was launched. However here in 2008 there are new benchmarks for quality which have much smoother frame rates, better features and an improved multiplayer system. Ubisoft has created a second tier game. If your a fan of RSV and want a good expansion pack this game might worth picking up.